About mesh

FITTED MESH:

The benefit of this technique is that it allows mesh clothing and avatars to be adjusted using an avatar’s Body Shape sliders in the Appearance Editor.
This results in clothing that can adjust and fit to your avatar’s own personal body shape and style.
Still, although the mesh fitted are best adapted to the avatar, it is often necessary to tweak some points of the shape because it is impossible to match with all bodies of each of us, even the new sizes for mesh bodies. Trust me. I fight everyday with this.

UNRIGGED MESH (OR NON-RIGGED):

This type of mesh is used for objects (accessories, furniture, building…).
In apparel it is attached on one point of the avatar, exactly the same as the sculpts. It is resizable, and does not move with the body (for example: shoes, jewelry…)
But whatever the use that is given to this type of mesh, it is important to have graphic preferences to MEDIUM or more and the LOD factor adapted to the maximum to  view it properly.

STANDARD MESH & SHAPES (the war):

This type of mesh are flexible and move with your avatar (they are attached in some parts of parts of the skeleton of the avatar, so that’s why they follow us) emulating real life, but (and here comes the misunderstanding between designers and clients) being flexible DOES NOT MEAN it is adaptable to the avatar.
Clothes are divided into sizes precisely because they only follow the movement, not adapting to the avatar width, muscles and curves.
With this kind of clothes, the avatar has to adapt to the mesh clothing. There are some standard measures (on which all clothes and apparel are based) and we must adapt our body.
If we respect these measures at the key areas of the body, we won’t have any trouble dressing meshes.
In fact, respecting these measures we almost don’t need to wear the alphas.These layers are created to erase those small differences that may exist between the garment and the avatar (these are the real function of alpha layers, erasing the avi not to correct all shapes)

STANDARD SIZES

Some parameters have no impact on shape (Height, body thickness, shoulders, Arm length, Torso length, Leg length, Hip length)

FEMALE
———————–
-XXS
Body Fat: 0
Torso Muscle: 21
Breast Size: 32
Love Handles: 22
Belly Size: 0
Leg Muscle: 40
Butt Size: 24
Saddle Bags: 22

-XS
Body Fat: 5
Torso Muscle: 31
Breast Size: 48
Love Handles: 25
Belly Size: 2
Leg Muscle: 45
Butt Size: 34
Saddle Bags: 30

-S
Body Fat: 7
Torso Muscle: 35
Breast Size: 52
Love Handles: 28
Belly Size: 3
Leg Muscle: 50
Butt Size: 38
Saddle Bags: 33

-M
Body Fat: 11
Torso Muscle: 38
Breast Size: 58
Love Handles: 31
Belly Size: 6
Leg Muscle: 56
Butt Size: 44
Saddle Bags: 36

-L
Body Fat: 24
Torso Muscle: 48
Breast Size: 71
Love Handles: 39
Belly Size: 14
Leg Muscle: 69
Butt Size: 62
Saddle Bags: 45

MALE
———————–
-XS
Body Fat: 0
Belly Size: 0
Torso Muscle: 28
Love Handles: 11
Leg Muscle: 43
Butt Size: 30
Saddle Bags: 11
Package: 6
Pectorals: 50

-S
Body Fat: 1
Belly Size: 0
Torso Muscle: 37
Love Handles: 19
Leg Muscle: 49
Butt Size: 41
Saddle Bags: 16
Package: 16
Pectorals: 40

-M
Body Fat: 5
Belly Size: 3
Torso Muscle: 51
Love Handles: 28
Leg Muscle: 61
Butt Size: 55
Saddle Bags: 31
Package: 31
Pectorals: 27

-L
Body Fat: 13
Belly Size: 9
Torso Muscle: 72
Love Handles: 35
Leg Muscle: 76
Butt Size: 65
Saddle Bags: 49
Package: 49
Pectorals: 10

-XL
Body Fat: 22
Belly Size: 14
Torso Muscle: 88
Love Handles: 42
Leg Muscle: 85
Butt Size: 73
Saddle Bags: 56
Package: 56
Pectorals: 1

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